Of course, we would need audio to accompany the visual, so that's why we had to find some sounds and music. We presented our idea to a group of people who specialized in the sound department and a few of them volunteered to produce some musical compostions. We sent them an animatic to get a feel for what sort of theme and style would suit the setting of the story. Sometime later, they sent me a few audio files of some quite interesting themes that would be good. We managed to use one later on for the final trailer.
For other sound effects, I set on doing some research and found some sounds that were relevant to the environments that were involved in the original plot. For the ocean, I found some sounds that included a slight breeze and waves gently crashing. For the pod being lowered into the water, I had to find a sound of a splash that had weight and I managed to find one. Of course not all these sounds were right in some way, which is why I used Adobe Soundbooth to manipulate them to our liking.
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| For several sounds that involved underwater bubbles, I gave them a resonant effect and a reverb to make them sound slighly echoey. |
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| In this image, I am attempting to create another resonant effect for a sound effect that is to be used for one of the underwater scenes. |



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