Tuesday, 18 October 2011

Final Movie Link & Review

The entire sequence of shots was edited by the co-member who produced textures for most of the shots while most of the audio was done by me. We went through a session of deciding which shot went where, how long each shot had to be whether it was too long or short and where we needed titles.

Below is the link to the finished movie clip.
Now that we have come to the end of producing the final piece, it is now time for a well earned rest and a small celebration, but not before giving a little review on the progress of the project. All in all, the project was well planned and we made good sufficient work. There were not too many complications or difficulties on all assets and roles that we were assigned, with the execption of a few technical errors with the software and the render settings. For the finished movie clip, on a critical note, there are certain aspects and scenes that could have been changed or improved. For the visual side, there are noticeably a few continuity errors, due to using different scenes set up or same scenes changed by different users. The lighting may be slightly over the top in certain areas but in others it has set different moods as the trailer goes. The designs of the environments were really well done and produced, the characters themselves could have been developed more at the beginning of the project, in concept and modelling, but they weren't done too badly either throughout a short period.

As for the audio, the music was done by a volunteer from the sound department, who was able to produce a good composition for the trailer; it may seem quite repetitive though as we had to alter it to an extent in order to make it fit and the other sound effects may be slightly louder than anticipated. Could have asked him to make some changes if we had more time. But other than that, sound and music really do help to set a mood for an animation.

Once again, the project was well done; great work to all my fellow group members who managed to pull it off and I hope we will work again to produce better animations. Practice makes perfect.

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